Who.is - Christopher

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  Christopher is a Designer, Artist and Quality Assurance Engineer, with a passion for future technology and bleeding edge software platforms. Christopher possesses unique professional work experiences in both the arts and technology, allowing him to explain complex scenarios to any client, and create a unique communication bridge between design and engineering.


Early Accomplishments
Art Show Curator & Exhibitor
Multi-Platinum Album & Single Album Cover

Christopher was exposed to Arts & Culture at an early age, growing up in Houston, Texas. He began his pursuit as a self taught artist in 1995, eventually applying his art efforts to local Houston Galleries. Christopher’s art began to gain traction beyond the Southern region in the late 90s, working with different art collectives throughout the US. In 1997, a photograph of Christopher’s Artwork was utilized by Interscope Records to promote the song “Counterfeit”, a debut song recorded by Fred Durst with his band, Limp Bizkit. Wikipedia


Full Time Campus Student - 3.8 GPA
Bachelors of Arts - 3D Gaming Environments - Level Designer
Bachelors of Science - Network Security

Christopher attended college to digitize his art passions and take his digital art to a new level by creating Gaming Environments. As he discovered new areas of Technology, his inquisitive nature flourished, introducing him to new areas of digital space, methodologies, and theories beyond the Game. In 2011, Christopher graduated from the University of Advancing Technology in Tempe Arizona, (Full Time, Campus Student, 3.8 GPA) with a Bachelor's of Computer Science in Network Security and Bachelor’s of Arts in 3D Environments for Gaming/Game Design. For Intern Credit, Christopher worked as a Lead Designer, along with UAT Teammates and The US Government to produce “CyberHero” (PDF), a browser based game created to inform young people about Cybersecurity.


Quality Assurance Engineer
Gaming Development , Core Software Development & Hardware - Windows Holographic

Christopher has worked on many Triple A titles within his Engineering career, in both Gaming, Software Applications and New Hardware. Working on projects with Teams such as: Microsoft Game Studios, 343 Industries, Microsoft Studio-C (Evoke, HXT). Some Titles Include: Hololens Windows Mixed Reality, experimental avenues of Microsoft Photos!, AltspaceVR Virtual Reality, and Halo 5 “Warzone”.


Quality Assurance Engineer
Core Software Development & Hardware - visionOS | Vision Pro

Christopher is currently employed at Apple, working on bleeding edge Hardware devices, innovating the future of Human Interaction Computing and experiences utilizing the Apple Vision Pro.


Shipped Projects

 
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